Level 2 Male Human Wizard

Strength……… 8
Dexterity……. 10
Constitution 12
Intelligence 18
Wisdom…….. 16
Charisma….. 14
Armor Class: 10
Touch: 10
Flat-footed: 10
Hit Points: 12 (2d6+2)
Perception: + 6
Fortitude: + 1
Reflex: + 0
Will: + 6
Speed: 30 ft.
Initiative: + 0

Combat Gear: Light Crossbow, Quarterstaff
Melee: Quarterstaff + 0 (1d6- 1/20/x2)
Ranged: Light Crossbow + 1 (1d8/19-20/x2)

Wizard Spells Prepared
Special: Blinding Ray (7/day): 30’ ranged touch attack, blinds / dazzles for 1 round.
Level 0: Ray of Frost, Daze (DC 14), Ghost Sound (DC 14), Detect Magic
Level 1: Silent Image (DC 15), Magic Missile, Mage Armor (DC 15), Color Spray (DC 15)

Wizard Weapon Proficiency:
Scribe Scroll:
Combat Casting: + 4 to Concentration checks to cast while on the defensive.
Uncanny Concentration: Don’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checks

Fast-Talker: + 2 to Bluff checks
Focused Mind: + 2 to Concentration checks

Bluff + 7, Diplomacy + 4, Intimidate + 3, Knowledge (Arcana) + 9,
Knowledge (History) + 9, Linguistics + 9, Perception + 6, Sense Motive + 5,
Spellcraft + 9, Use Magic Device + 3

Common, Draconic, Dwarven, Elven, Gnome, Goblin, Orc

Familiar (Owl)
Empathic Link with Familiar: (Su) You have an empathic link with your Arcane Familiar.
Alertness: + 3 to sight-based Perception checks in shadows while your familiar is within arm’s reach.
Share Spells with Familiar: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).

Extended Illusions: (Su) Increase duration of illusion spells by 1/2 level (Minimum 1 round, permanent at 20).
Expanded Spellbook: Add one spell from the wizard spell list to the wizard’s spellbook. This spell must be at least one level below the highest spell level the wizard can cast.
Abjuration: You must spend 2 slots to cast spells from the Abjuration school.
Necromancy: You must spend 2 slots to cast spells from the Necromancy school.


Thoradron was born and raised in the Eastern Kingdoms, near the southern river deltas. The area in general is highly contested, but the area he grew up in, had found some small measure of peace; there were occasional skirmishes and fights, but the village Thoradron grew up in was tucked down in a small valley and was easy to over look.

The village is semi-nomadic, they moved when they need too, but everyone preferred to stay in one place as long as possible. Over time the village had become proficient at building makeshift but durable homes. Thoradron and his family were ‘farmers’, but in reality they were simply the best gatherers in the village.

When Thoradron was young he learned his letters from the tribe leader, who had been to Weatherlight before and learned them there. Thoradron was the only child who was interested in learning letters, so his parents encouraged it. Soon, Thoradron had read every book the village had. Several of the books mentioned magic, but only briefly, and Thoradron wanted to know more. Not only more about magic, but more about everything.

One day Thoradron was out gathering food for the next week and stumbled upon an Orc, apparently doing the same. The Orc was clearly younger than Thoradron, who was only about 10 at the time, but about twice as big as the human. The Orc either smelled or heard Thoradron behind him and turned to face him. The two stared at each other for a few seconds waiting for the other to make the first move. Thoradron only had a dagger and a small serrated knife used while gathering, and when the Orc stood and pulled a double sided ax and charged, he knew he was in trouble. Thoradron panicked and then was suddenly calm, a calm emanating from deep within his core, which rushed forth and shot out from his upheld hands. Later in Thoradron’s study he would learn he had cast a simple version of the spell Daze. Upon ‘casting’ the spell, the Orc fell over unconscious. Thoradron not doubting his luck turned and ran for home, never looking back, never again seeing the Orc. Thoradron never told his parents or anyone what had happened that day, but often wondered about the feeling he had right before the Orc mysteriously collapsed, thinking perhaps, he had used magic.

About a year after the encounter with the Orc, Thoradron’s mother became very ill; no healers in the area could heal her. And a trip to Weatherlight was needed to find a cure. Upon arrival Thoradron was stunned not only by the size, or number of people, but by the many different races. He had only read fragments and incomplete descriptions of some of the races, and he was interested in learning more. The healing process was a long one, in all taking almost a year by its end. During that time Thoradron spent more time sitting around than a young boy could handle, his father eventually let him wander around the city. The young boy was allowed only around the block at first, then a mile out, then eventually he let the boy wander where he may (except for the few rough spots in town). This is when Thoradron discovered the Weatherlight Library. More books than Thoradron had ever guessed existed. The boy spent hours and hours reading, spending the night sleeping on piles of books more often than not. An old man, by the name of Merlin, took note of the young boy’s insatiable thirst for knowledge and one day asked him if there was something specific he was looking for. Thoradron responded with saying “I’m not sure, but I’ll let you know when I find it.” This amused Merlin greatly so he asked the question in a different manner. “Is there anything you have questions about?” “Magic” replied the boy “I can’t find it mentioned in any of these books, even the books in my village had some mention of it.”

The next day Merlin took the boy to his house, located near the Library and showed him his own vast Library “this is where every book having anything to do with Magic is located.” Merlin sensed in the boy, a vast untapped potential. Merlin normally took on one apprentice at a time, and he had not found someone with enough talent or drive to teach. He could tell Thoradron had both, “I can show you its secrets if you want me too, but you have to be devoted to the art, and never give up”. Thoradron replied without pause “I won’t”.

When Merlin asked to meet the boy’s parents Thoradron took him the healer’s house his mother was at with his father. Merlin proceeded to work with the healer to cure Thoradron’s mother’s mysterious condition. She was never fully healed, but she would live out her life without problem. Their family was in Merlin’s debt, a debt that Thoradron was going to repay to his new master for sure.

Over the next 15 years Thoradron studied every aspect of magic. Thoradron excelled in all of them, except for necromancy and abjuration. These were the two classes of magic that Thoradron did not like, and after mastering some of the basics, he never used them again, necromancy felt foul and abjuration he simply did not like. The one area Thoradron was beyond exceptional was Illusion spells. Bending and twisting reality to his own will, within another’s mind. He could even create fantastic images out of thin air. While there is very little written about dragons, most writing concerns the red dragons in the Sky Wars, but over time Thoradron pieced together a very complete picture of a vast array of dragons. Creating a picture perfect dragon was the culmination of his illusionist skills.

Once Thoradron turned 18 he enlisted in Weatherlight guard, his intellect landed him above training with a sword and into captain training. Organizing ranks of guards to dispatch and maneuver in cases of real emergency. Thoradron used his illusion spells to signal surrounding ranks where to go and when to attack. A red flash meant attack, a blue flare signaled to hold your position etc. In his spare time he helped Merlin around his house, studied Magic, and read everything he could get his hands on. Thoradron delved into the cultures of the world, learning everything he could about them, as well as mastering 7 languages (Common, Draconic, Dwarven, Elvish, Gnome, Goblin, and Orcish.). This cultural learning made Thoradron excellent at diplomacy between the races when disputes in the city broke out.

(1 week before Campaign) At age 26 Thoradron has learned all he can from Merlin, who is considered the best mage in Weatherlight. At Merlin’s suggestion, Thoradron started looking for adventures that would take him beyond the walls of the city.


Aldaron blackwoodja BrandonWoody