Cadrel

Cavalier of the Grove of Life located ln Erudwen.

Description:

CADREL CR 1
Male Human Cavalier (Emissary, Honor Guard, Beast Rider) 2
NG Medium Humanoid (Human)
Init + 2
Perception + 1
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DEFENSE
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AC – 18
Touch – 12
Flat-Footed – 16 (+ 6 armor, + 2 Dex)
hp 24 (2d10 + 6)
Fort + 6
Ref + 2
Will + 1
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OFFENSE
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Spd 30 ft.
Melee
Heavy Shield Bash + 6 (1d4+ 4/20/x2)
Greatsword + 6 (2d6+ 6/19-20/x2)
Lance + 6 (1d8+ 6/20/x3)
Morningstar + 6 (1d8+ 4/20/x2)
Ranged
Longbow, Comp. (Str + 4) + 4 (1d8+4/20/x3)
Special Attacks
Braggart
Cockatrice’s Challenge + 2 (1/day)
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STATISTICS
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Str 18
Dex 14
Con 16
Int 8
Wis 12
Cha 10
Base Atk + 2
CMB + 6
CMD 18
Feats
Dazzling Display (Braggart)
Mounted Combat
Power Attack – 1/+ 2
Ride-by Attack
Traits
Armor Expert
World Traveler: Knowledge (Local)
Skills
Acrobatics – 1
Bluff + 4
Climb + 1
Escape Artist – 1
Fly – 1
Handle Animal + 5
Knowledge (Local) + 5
Ride + 4
Stealth + 0
Swim + 1
+ 3 Ride while riding your bonded mount.
Languages
Common
SQ Animal Companion Link (Ex)
Sworn Defense (Ex)
Combat Gear
Breastplate, Greatsword, Lance, Longbow, Comp. (Str +4), Morningstar, Shield, Heavy Steel;
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SPECIAL ABILITIES
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+ 3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of – 3 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert – 1 Armor check penalty.
Braggart (Ex) Demoralize as a standard action, +2 to hit demoralized targets.
Cockatrice’s Challenge + 2 (1/day) (Ex) + 2 to damage target, – 2 AC vs. others when used, + 1 damage when you are the only one threatening the target.
Cockatrice’s Skills +0 (Ex) + 0 to DC vs. demoralization.
Dazzling Display (Braggart) Your skill with your favored weapon can frighten enemies.

Prerequisite: Weapon Focus, proficiency with the selected weapon.

Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of p
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Power Attack – 1/+ 2 You can subtract from your attack roll to add to your damage.
Ride-by Attack You can move – attack – move when charging mounted.
Sworn Defense (Ex) Select a ward during a challange, sacrificing AC to grant bonus to ward’s AC.

ANIMAL COMPANION CR 3
Male Horse
NN Large Animal
Init + 1; Senses Low-Light Vision, Scent; Perception + 5
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DEFENSE
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AC 18, touch 10, flat-footed 17 (+ 4 armor, + 1 Dex, – 1 size, + 4 natural)
hp 30 (+ 6)
Fort + 5, Ref + 4, Will + 2
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OFFENSE
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Spd 50 ft.
Melee Bite (Horse) + 4 (1d4+3/20/x2) and
Hooves x2 (Horse) – 1 x2 (1d6+1/20/x2)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk + 2; CMB + 6 (+ 8 Overrunning); CMD 17 (19 vs. Overrun21 vs. Trip)
Feats Endurance, Improved Overrun, Power Attack – 1/+ 2
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Perform [Trick]
Skills Acrobatics + 3, Climb + 1, Escape Artist – 1, Fly – 3, Perception + 5, Ride – 1, Stealth – 1, Swim + 1
Languages
SQ Combat Riding [Trick], Perform [Trick]
Combat Gear Chain Shirt;
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SPECIAL ABILITIES
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance + 4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Improved Overrun You Overrun at + 2, and your opponent cannot choose to avoid / block you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Power Attack – 1/+ 2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Bio:

Cadrel was found as a child by the druids of Erudwen, abandoned at the young age of 5. He was raised by them and while he lacked the magical aptitude to become a true member of their order, he did have their uncanny ability to tame the wild bests of the forest and gain their favor. When it became clear he could not train under them in the druidic magics, he began seeking other instructors, ones who cold teach him in the way of the sword. He traveled for many years training along side his mighty steed, Thundrus, becoming a force to be reckoned with on the battlefield. When he finally returned to the forest or Erudwen, they welcomed him back into their ranks and charged him with the task of being their secret keeper. A dangerous position and one he was all too eager to take. For years now he has traveled the world in their name delivering messages and safeguarding their magical artifacts.

Cadrel

Aldaron Excecior